There’s actually a Mickey Mouse & Minnie Mouse Face Mask #Quaranrined Perfect Top Shirt animation. The term called “Mickey Mousing” for animation is timed to the beat of the background music. The technique wasn’t invented by Disney. But it was popularized by his early Mickey shorts. Honestly whenever I see something like that in a 2d character. When the drawing in a position is different than it was “supposed” to be. But for stylistic reasons and not by mistake, I positively and ironically call it “cheating”. It’s cheating until you do a full character turnaround and Zbrush sculpt of a 2D character only to realize 99% of your scenes are 3/4 or 3/4 OTS due to camera conventions in dialogue.
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A terminology I like is the Mickey Mouse & Minnie Mouse Face Mask #Quaranrined Perfect Top Shirt 3QF (quarter front), 4PR (profile), 5QB (quarterback). That way it’s easy to add and name other views like 2QF or 6QB, and they’re easy to sort thanks to the number in the name. That is a good idea if you’re doing a more cinematic style animation like Disney or Klaus, I believe they used some 3D sculptures for reference to the animators. If it’s a more flat style/TV-inspired cinematography then a simple character sheet is enough. My guess is it serves well for action scenes. Too many dynamic angles to deal with.
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